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Cooking Light Introduces People's Choice for Trailblazing Chefs Awards


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Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]

Rules [ edit | edit source ]

Area restrictions [ edit | edit source ]

Players will begin the league in Misthalin, unlocking subsequent regional areas by completing a fixed number of tasks. Karamja is unlockable for free, without any tasks being completed. They can only unlock another three areas in the game from a choice of Wilderness, Fremennik Isles, Asgarnia, Morytania, Kharidian Desert, Kandarin, and Tirannwn, therefore they will never be able to access the complete map and will have to choose wisely which areas to unlock. Α]

Kebos and Kourend are not accessible in this league. Death's office, player-owned houses, random events, and rune essence mines are accessible from any area. Slayer masters will only be able to assign tasks to players in areas that they have unlocked, and players can only respawn in areas they have unlocked.

Player restrictions [ edit | edit source ]

Every player will be an Ironman/Ironwoman, and come with the same restrictions as if playing in Ironman Mode, including not being able to trade with other players. Some shops will have increased stock and accelerated restock rates to account for the large numbers of Ironman players. Some bossing mechanics might be changed to allow for group bossing of non-instanced bosses. Β]

Players will start with a 5x accelerated experience rate, and begin with level 3 Herblore, 5 Runecraft, and level 10 Agility to enable Herblore training, Runecraft training, and the use of the Draynor Village Rooftop Course. Quests or diary tasks will be automatically unlocked if they require access to inaccessible areas, including Druidic Ritual and Lost City.

New Features [ edit | edit source ]

Trailblazer League introduces several new features, including the addition to passive relic unlocks, that were absent from the first league:

  • There will be a new Areas Interface, designed by Mod Husky, that provides details about unlocked areas. This information includes: what specific places are unlocked when a new region is selected, key features of the area, what achievement diaries and quests are completable in the area, and interesting or useful attractions are accessible in the area. Γ]
  • A separate task completion system for area unlocks that balances gameplay between grinding for high point value tasks and completing several low level tasks in the early and mid-game.
  • A "safe PVP" system will be introduced into the wilderness that lets players fight each other for access to areas, but does not result in the loss or attainment of player owned items. Δ]


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